We talked a little bit about the art direction of A Summer’s End in a previous blog post. In this post we want to go more in depth on how we came to our current art style and character design.
Read MoreBesides the 4:3 aspect ratio, VHS degradation effects, and rapid jump cuts, we wanted our trailer to not only look like a recording of an 80s music video, but also something that gives nods to the themes of our game and that of 80s media and culture.
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